From top to bottom
Fireroad waterbars - you can absolutely launch off these.
Stumpjump - Just into the single track is a small rock garden, if you hit the root on the left you can hip over the rocks.
Tree Double - more of a tabletop than a double to make it safer but still a fun little hit.
Pallets - After Snakes and Ladders, which has lots of little hits/drops if you are going fast enough there are two pallets. You can boost off the second pallet and get quite good air.
Small drop - After the pallets you wind through a few open corners and come across a couple of pallets in the track you can launch off the top and land in the corner.
Step-down - Thirty meters from the small drop is a fun little step-down. You hit the top root and, if you are going fast enough clear two steps and land in the corner.
Gap jump - After the long fast traverse and before the Bunny Walk trees there is a wooden ski-type kicker with about a 15 foot gap.
Rock jump - Next to the gap jump is a rock you can boost off and hip back onto the track.
Bunny Walk Drop - Towards to bottom of Bunny Walk is a three foot drop, you can roll down it but if you've got the skills you drop and then hit the corner.
Small kicker - Just after the Magnetic Rock trees, and directly under the chair lift is a small kicker that when hit fast can give you a good 20 feet.
Hip into the corner - Just after the small kicker hit the rock on the right and hip over into the corner. Land, drift, PEDAL!!!
After the Rapids as you come out of the trees there's another small ski type kicker.
Finish Drop - Punch it out of the trees before the finish.
Wall Ride - After the finish drop.